Friday, 24 February 2012

"I Have 17 Minutes To Get To An Avengers Science Fiction Social"

(Title dedicated to Tom Reilly, my super nerd friend who's responsible for this Blog post, and putting my idea generation in motion).

So as I said before Sci-Fi is not my strongest point, and gathering reference is proving to be quite difficult, without having to abuse Google. So I went to a friend and hit him with the question, "Do you have any good Sci-Fi reference, that is none game related for making a map". He replied with "I really like Metropolis' aesthetic it's super old school sci fi from like 1929" followed by a link to this beautiful picture...

This picture alone did so much for me. One of the main things I've concerns of my map is the outer part of the level (The part your character will have no access to). I've been a little bit worried about blending the core of the map, with the external part, without having any invisible walls, or just shutting it off completely. Another thing I've been worried about is setting. What makes a sci-fi setting? Or rather, what can pass as one?. That's where this picture saves my life. The idea of a futuristic skyscraper setting doesn't seem too far out of my comfort zone to create something that's believable, but more importantly for myself... Creating off-limits areas for a setting like this comes with ease. To put it as simple as possible, "If you walk too far that way, you're going to fall to your death".

Now that being said, I'm not running with this idea because it was the first thing to appear, it's just a coincidence that this picture managed to answer a lot of questions floating round my head!

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