Monday, 20 February 2012

Let me fill you in.

So we received our new brief today, and we've been asked to create a multiplayer map fashioned for a Sci-Fi game. I shouldn't find this too hard considering I spend a large majority of my life IN a multiplayer map, and I know from (a lot of) experience; balance is the key.

Although I feel reasonably comfortable with the multiplayer map part, creating a believable Sci-Fi one could prove quite difficult for me. I think a revisit to Mass Effect is in order.

UPDATE: The 3 engines we have access to include: Source SDK, UnrealDK, and the CryEngine. I haven't decided which I will produce my final in, but I'd like to create something in all 3 to provide a means of comparison between the software, and the benefits and downfalls to each of the engines.

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