Was browsing the web for more info on 'How to: Level Design' and came across this glorious little interview with Daniel Phillips (Crytek level designer that worked on Crysis 2).
Though many questions asked are directed to his personal experience, the interview contains a lot of juicy information a new level designer can benfit from. Main reference material includes a '7 Step Guide' of planning your level, as well as engine comparisons from a professional and experienced perspective.
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