So I've been thinking about which Engine I'm going to use... From first glimpse of each piece of software here are my verdicts:
Source SDK- The only piece of software I have experience with. Unless I have enough to time to create a 3rd map to showcase the capabilities of each Engine, I will most likely be avoiding this software. The reasons for this being; This development kit is the most outdated of all 3, and is rarely used on a professional level.
Source SDK- The only piece of software I have experience with. Unless I have enough to time to create a 3rd map to showcase the capabilities of each Engine, I will most likely be avoiding this software. The reasons for this being; This development kit is the most outdated of all 3, and is rarely used on a professional level.
Unreal Development Kit- From what I've seen, this shares similarities with the Source SDK UI, which would make picking up a new piece of less overwhelming. Being a more current piece of software, the outcomes of my map could look a lot more visually appealing than one created in Source SDK. The Unreal Engine is also common amongst many games, and is constantly being updated.
CryEngine - This Engine attracts me the most due to the raw power it provides. I personally find things made using the CryEngine visually superior to any other development kit. However from what I've seen of other peoples work, the process is very much 'Drag & Drop' and may be limited to preset objects without creating something in another program like Maya and exporting, though without any experience I can't say for certain.
UDK Environment Demo
CryEngine 3 Environment Demo
As you can see from the above videos, both pieces of software are capable of creating stunningly beautiful scenery providing you know how ;).
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