I've been thinking about my Skyscraper level, and thinking about the 'Balance' aspect I was talking about earlier on. Originally I thought about having the combat set on 2 different levels of walk ways, but the more I began to think about it, the idea of a series of walkways became a little bit boring in my head. On top of being boring, I also imagine it to be a little frustrating for those that spawn on the lower level. I need to think of ways to prevent my map from being completely open, which would allow people to shoot each other from every different direction, as well as adding variation to prevent my map being completely symmetrical, and minimizing visual repetition.

(Guardian in a 3D perspective)
So taking everything I have spoken about into consideration, my ultimate goal is to make the map I orginally had in mind, making it a lot more versatile creating a more visually, and gameplay pleasing map.
The things I aim to include are:
-Hollowing out 2 floors of the connected skyscrapers to create closed off areas, which also provides good spawn point locations.
-Tactical placement of Tunnels/ Cover along specific walk ways to provide unique open fire/ blind spots.
-Maybe adding a bit of destruction to create different means of entrances and platforms.
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